skincolors[SKINCOLOR_BUBBLEGUMSUPER] = {
    name = "Super Bubblegum",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_AETHERSUPER,
    invshade = 6,
    chatcolor = V_PURPLEMAP,
    accessible = true
	}
	addHook("ThinkFrame", do
    skincolors[SKINCOLOR_BUBBLEGUMSUPER].ramp = skincolors[SKINCOLOR_SUPERBUBBLEGUM1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
end)
--thanks so much dirk, for these